This thread could probably end up being a pretty comprehensive list of major IPs, so I'll skip most of them. Instead, I'll focus on one: Ghost of Tsushima. It was a lot of fun when it was released. I recently got a PS5 and Ghost of Yotei, and... it's great, but not having played Ghost of Tsushima in a while, I'm not sure they actually improved much, nor was actually much to improve. GoT didn't feel like the first entry in a franchise that could become great with more games, it felt like a genuinely great game even on its own. It also feels like genuine fun instead of a jumbled mess of systems, which many games these days are guilty of. It definitely has many systems, but they don't feel as disjointed as in many other games.
For some IP debuts that were impressive for their time, Assassin's Creed and Uncharted come to mind. I think they were great debuts... but they also felt very much flawed, where their sequels do so much to improve, and improve they certainly did. But Ghost of Tsushima had none of that, it was great from the start. I guess it's also remarkable to stand out despite the flaws the way Assassin's Creed and Uncharted did, however - not many games manage to stand out like that with such flaws.







