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Chrkeller said:

Weaker power means cheaper software development costs.

This is actually not always true... And is sadly always that binary answer.

Easier to develop-for hardware means lower development costs.
Power is actually irrelevant to that.

Lighting can be a very good example.

Before we had the hardware horsepower, we couldn't run dynamic lighting in games, so artists had to constantly go back and "iterate" their lighting into light-maps or bake those details into the texture work, so they would compute that offline which would take hours, days or even weeks, which may need to be done multiple times to get an intended result... Which can drive up development time by orders of magnitude.

Now it's done all in real time.

Soundwave said:

It consolidates Nintendo's handheld and console lineages but also allows them to run modern 3rd party games that are on the PS5.

I wouldn't say the PS5 is "modern" it has been on the market for 62 months now.
It's actually nearing the end of it's life as Sony's primary platform focus.

I think what plays in Nintendo's favor this time around, is that the current RAM and NAND shortages/price rises which I stated would happen early last year is likely going to prolong the Playstation 5/Xbox Series X current console generation by a few years, which will be a massive bonus for Switch 2 ports.

Switch 2 has hardware feature parity which is more important for porting efforts.




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