mZuzek said:
Soundwave said:
I think what they will try in the long term future is a new setup of graphics generation, the graphics are no longer polygons/textures but based on AI picture data that AI TMUs build an environment and characters from. For now they're going to basically price people out of physical hardware.
Maybe only the immediately character you're controlling is rendered and a few enemies is rendered locally on your device.
That environment then is effectively "streamed" to your device allowing for what they'll term as "photorealism". If you have a bad internet connection, you'll get environmental artifacts and lag but the main gameplay should still be alright because it's rendered locally.
But in this scenario, you no longer own the hardware yourself and have to pay essentially for GPU/TMU usage.
Purists will probably have a shit fit, but it will allow things like smartphones even to have games that look photorealistic "enough".
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"Finally, I can play photorealistic games on my smartphone!!" Said no one ever
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The sales pitch will be you can have photo-real graphics now on any device, TV app, whatever at a fidelity a regular GPU wouldn't be able to touch.
Of course you won't own the hardware though.
In the short/immediate term they are going to price people out of owning their own hardware.