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Qwark said:

Gamers: We want cheaper games and we want them being made faster, without compromising on scope and fidelity
Developers: Our budgets are ballooning and development times take a long time, however we can't make games more expensive, maybe AI could help us out
Gamers: No, you can't use that tool, you have to use people.

Anyway, on topic the use of AI in Expedition 33 was really minimal and removed from the final product. It was also by far the best game this year. AI is a tool and the market decides how that tool is used. The real question for those who complaint about using it, are you willing to pay premium for games from studios who are not using AI, or accept smaller scoped games? If not the technology is not your enemy. Development budgets will continue to rise if we stick to the old methods and that's an unsustainable path for the industry. 

Well said.  And 33 was nothing short of fantastic.  Still blows my mind it was made for 10 million when other games were made for 100+.  



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