I'm doubtful tbh Wilds is more designed around the console version approach rather than the approach of the portable variants like Rise was so the game's structure won't really take advantage of the hybrid nature of the hardware which would lead to a NSW2 version not really doing anything for the sales of Wilds. This is a reason why Rise's sales did so little when ported to PS4 and X1 as it's structure is more centred around each mission being done in bitesize chunks to accommodate on the go gaming, ironically though this is also why Rise's sales have been better than Wilds despite being the older game as the MH Portable subculture that is driven by lan style gatherings is only viable with the portable variants, they'd be better off doing a NSW2 edition/upgrade if Rise and then doing a ground up game for the platform.







