curl-6 said:
Yeah the PS3 losing half their marketshare and getting beaten by the Wii (and almost the 360 too) forced Sony to invest more in big, killer first party games, and the PS4 then benefitted from the investments and strategies put in place on PS3. Before PS3, they didn't really need strong internal output cos they had the lion's share of third party titles, many of which were exclusive to PS. |
They may not have needed it per-sae, but that doesn't mean they didn't have it. At the time of the PS2, Sony had more than a dozen internal studios for games.
Japan Studio (Which at the time was just 4 product development departments within Sony Computer Entertainment Japan)
Polyphony Digital
Foster City Studio
- Naughty Dog
- SCEA Bend
Santa Monica Studio
- Incog Entertainment
San Diego Studio
- 989 Sports
London Studio
- Team Soho
Cambridge Studio
Studio Liverpool
- XDev
A pretty large development operation for a console that allegedly didn't need first party development.
Last edited by TheMisterManGuy - on 28 December 2025






