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Sephiran said:

Nintendo should really have put Sakurai on a new Smash instead of Kirby, imagine if a new Smash game for Switch 2 got dropped this november for Switch 2 instead of Kirby. It would have led to a lot of hype and increased sales. Instead Kirby did nothing in Europe and all the hype this holiday is about the PS5. Missed opportunity for Nintendo. Instead of releasing many smaller games this holiday they should have released something of a similar size to Mario Odyssey back in 2017. For new consoles, the prioritity should be bigger and fewer games over many but smaller releases, instead Nintendo released a lot of smaller games that don't have any impact on the appeal of the system.

Sony probably can't believe their luck in Nintendo making that sort of mistake, they know that if Nintendo dropped a smash or a 30th anniversary 3D Mario game this year the attention would have been all on Switch 2. Nintendo probably thought Donkey Kong would have a strong effect but it hasn't done anything to create hype for Switch 2 in Europe.

Sephiran, you are going to give me a stroke (lol!). (i) Sakurai isn’t a Smash Bros machine; he is a game developer. (ii) Sakurai has stated very clearly that he has preference for Smash Ultimate to be his last as the lead director, and Nintendo has respected his wishes. (iii) Furthermore, chances are Smash is currently in development — and has been for a while — but with Sakurai merely in a supporting position, similar to Miyamoto’s contribution to Mario/Zelda games throughout the 2010s (during which we would see the release of Mario Odyssey and Zelda BotW, for instance).

Sakurai had worked on Smash Bros nonstop from 2003 all the way until 2023. He did good work with Smash Ultimate…let the man rest. Retro Studios was already fatigued of Metroid by the time of Metroid Prime 3: Corruption; Naughty Dog got fatigued of Sly Cooper and jumped to Uncharted, got tired of Uncharted and jumped to TLoU, and it seems they’ve also grown tired of TLoU and have jumped over to Intergalatic. These game devs aren’t machines.