It sounds to me like developing the game for Switch 1 ultimately hurt it, since the open world section had to be designed to work within the older console's limitations, and they couldn't flesh it out on the Switch 2 version without changing it too much from the Switch 1 version, despite the hardware being there to do it on the newer system. It probably would have been better to wait until they made a game from the ground up for Switch 2 and didn't have to worry about the Switch 1's limitations to implement that open world element.
It's a shame, because otherwise the game seems practically perfect.







