| Slownenberg said: I mean, companies that are spending hundreds of millions of dollars on a single game, and can't make it profitable, can only blame themselves. Nobody is forcing them to use ultra realistic high end graphics on every game. Plenty of games look amazing in different art styles. |
RayTracing is computationally heavy but it saves development time and cost when the game is designed around it.
People like to assume Nintendo's games are cheap to make, and it's probably true with their less revered games and I guess Pokemon (Nintendo's worst popular title). But do we actually have any proof that the likes of Tears of the Kingdom, Mario Odyssey, Xenoblade, and Metroid Prime 4 are "cheap"? These games take too long to make (maybe not Xenoblade. Monolith is quite productive). And we don't know how much Nintendo spends on marketing, do we?
Lower game developer wages in Japan and the weak yen likely bring the dollar cost down more than graphical fidelity. Nintendo's best games are probably quite expensive still, especially in a Japan context, but it doesn't matter at the end because they tend to sell like hotcakes and at high prices. Other areas where I think Nintendo often saves money are voice acting and cutscene/cinematics/mocap.
Certain aspects about improved graphics increase development budgets, but many of them cost next to nothing, and some of them (like RayTraced lighting) can actually reduce costs.








