Slownenberg said:
I think you're using the wrongs words there though. "mass market audience", and "mainstream stuff" aren't the right words to use. Makes more sense to say "sports games and shooters", as that indeed is the main audience for the PS. And platformers and RPGs are by no means not mainstream so can't exactly call those "niche stuff". Astrobot is just different fare than the sports-and-shooters crowd that dominates the PS fandom. Astrobot would do great on Nintendo, and considering the Switch was the second best selling system of all time, it'd be crazy to call that audience anything but mass market, it's more mass market than PS is. But with Nintendo pretty much having been denied most of the "AAA" third party sports and shooters for a bunch of years now (or getting downgraded versions and/or years-late ports) the people who mostly just play shooters and sports make up a significant amount of the PS fanbase. While the people who can live without that stuff and stuck with the system whose mascot is still a platformer, would be a much better fit for an awesome platformer like Astrobot. Both audiences are mass market, but the overall gaming audience has been split the past couple decades over those who can live without AAA shooters/sports and those who can live without AAA Nintendo games (or those who want to spend their money on both), and Astrobot obviously has a Nintendo style gameplay not a shooters/sports style gameplay. But yeah you are right at least in general about Astrobot not appealing to the type of gamer that the Sony brand has built it's base around. |
In 2018 over 70% of Switch owners had a ps4 or xbox1. In 2023 sony reported that 50% of ps5 owners in the US also owned a Switch, I imagine almost all ps5 owners in Japan own a Switch, the number is likely lower in Europe. These consoles are not completely separate markets. I don't think the idea that playstation gamers don't play these games makes any sense.







