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Kyuu said:
HebrewGamer said:

2. No one cares about total software. They care about total sales. What's the point in having a bunch of software no one buys? It's a waste of money to produce duds. These companies wish they could be "top heavy" like Nintendo where their biggest franchises could sell in the 10s of million every console generation, all while being significantly cheaper to produce as they don't use bleeding edge tech to make them. All these companies have their killer apps. Nintendo's flagship games are just more commercially successful by degrees of magnitude. Sony tried to copy Nintendo with Astrobot and it didn't go well( You have to pay your bills with money, not GOTY awards).

4. Except Nintendo is dominating the market without any of that. 3rd party games have NEVER carried Nintendo....EVER. They're on top of the gaming industry selling Mario, Zelda, and Pokémon. you're focused on variety, Nintendo is focused on success. Other companies have to do that other stuff because they can't get it how Nintendo gets it. It's Why Nintendo was able to bounce back when the N64, GameCube, and WiiU got wrecked.

5. Ok, name the games for PS5 that have sold 10 million copies and also 20 million copies? I'll wait( DO NOT include PC sales in those numbers either). COD is an MTX game. It doesn't need to do MK8D numbers to be successful. You think 10s of millions of people are playing Genchin Impact and Honkai Starrail? Hoyoverse makes nearly a billion a year with just a few million whales.   

I was referring to "total software sales" not "total software available". Otherwise Switch has more games available on it than PS5 and apparently even PS4 (Switch's library is even more padded by garbage or unpopular software, I guess they don't count by your own logic). Yeah, anyone wishes to have Nintendo heavy hitter numbers. Now what? What does this add to the discussion? Astro Bot is doing well, not every game has to sell 10 million to warrant its existence. As a matter of fact... Sony not supporting smaller games enough is one of my major criticisms against them. Even Nintendo has several beloved games that fail to do huge numbers: Fire Emblem, Xenoblade, Metroid, Pikmin, Bayonetta (published), etc. Little Astro Bot is a blessing among Sony's games. Stellar Blade (published) is one of their better recent games as well. It's nice to have games like this.

Yeah, Nintendo is the king of 1st party software sales. So what? As a consumer, I'm more interested in quality/varied output that suit my taste. Playstation (and by extension Steam) offer a greater variety of popular and quality games, especially ones that I care about.

Information about individual game sales are scarce, and PS5 is in the middle of its life, so it's a pointless comparison. Sony's 1st party sales alone sell somewhere between 35-55%~ of Nintendo's annually, which is a healthy figure considering the low output and a rising focus on live service games like Bungie's and Helldivers, especially for a platform that excells at 3rd party games, mtx, and subscriptions. Subscriptions and mtx do in fact count. Tens of millions of gamers put countless money and hours into these and benefit the platform holders as much as traditional software would (as a consumer, I'm currently having a blast playing Where Winds Meet for free). So there is no reason not to factor them in. Playstation's strong 3rd party software is something Nintendo would love to have, because it's essentially free money that ensures the success and expansion of your platform. Apple and Google dominate mobile phones without any need for internally developed software, all companies would kill to have their positions. Valve is more or less the Google of PC gaming (except they have Counter Strike and are capable of making incredible games).

Playstation and Switch systems have different strengths and weakness, and both should continue to exist for a long long time provided their companies don't make major blunders. But you kept acting like nothing outside Nintendo and COD exists lol.

You said Sony was bigger than Nintendo in "total software". Now you've changed it to "total software sales". According to you, Nintendo has more software than Sony and Nintendo is definitely bigger in software sales. not sure what you're trying to go on here. Nintendo can continue with series like Xenoblade, Pikmin, and metroid because of how well Mario, Zelda, and Pokemon do. Sony does the same thing with killer apps like TLOU, God of War, Grand Turismo, Horizon, etc. their tent pole games just aren't remotely as successful as Nintendo's. If you're not making money you can't experiment on games that aren't going to sell.

I'm not here to argue against your personal tastes. Play what you love, love what you play. I'm arguing Nintendo doesn't need all these other avenues of revenue to run a successful gaming business. The competition does. Nintendo doesn't have a problem selling their software or their hardware.

The PS5s best selling game is Spiderman 2 at around 14 million. That's the only PS5 game to crack 10 million while the Switch has 21 games that hit 10 million. Animal Crossing New Horizons sold 30 million 5 years ago and is now closing in on 49 million. All 21 of those 10 million selling games for Switch are in house Nintendo titles. Nothing new here as Nintendo's own games always carried their systems. Even the NES with all it's memorable 3rd party releases like Castlevania, Contra, Ninja Gaiden, Megaman, etc didn't sell anywhere near as much as Mario, Zelda, duck hunt and the like.  

Strengths and weaknesses....Like EA used to say "it's in the game". Software sells hardware, not the other way around. Nintendo does do their share of MTX and subscriptions. They have NSO which is a repository of their retro library and they have a handful of mobile games. You will never see games like PokemonZA, Age of Imprisonment, Mario Kart World, Donkey Kong Bonanaza on anything but a Switch, but they do have games for the mobile MTX game market. 

Things other than Nintendo obviously exist bud, they're just not competing with Nintendo.