Mummelmann said:
The RPG elements are mostly of a mechanical nature, with a pretty deep skill tree. You have dialogue choices and can take different branches with characters during or in between quests, some have quite a bit of impact. But mostly, the dialogue choices are about establishing a "personality" in-game, especially during the main missions, which are considerably more linear. In certain instances, it's next level though; there's a pretty early mission where three-four different responses (or lack thereof) will create three-four very different situations for you to deal with. |
Thanks mate - reading that I think I know what my kid meant - I was initially really hoping for type of care that Troika put in converting WoD system to VtM:B, (that was probably way too optimistic from my side), but I guess what you described doesn't sound too bad.
And shout out to "Of Ash and Steel", I also got it yesterday (after playing demo over weekend) - I figure there will be a lot of silly reviews on Steam about that one from folks who are not realizing it's love letter to Gothic 1/2, and what type of RPG those are, but I think they made it just right for their target audience and that they'll have big success with it.







