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For games where the narrative plays a big part and is good I don't mind a slow paced start to get you introduced to the world and characters though a thrilling start is usually better and if it's not a big part and it's just a overly long hand holding tutorial then yeah that's always annoying. I've been playing BG3 again lately and considering how complex of a game that is it does a really good job with this since after a cool few minute opening cinematic you're dropped right into the 1st dungeon and for a tutorial dungeon it works very well since you get to experience combat almost right away and the tutorial isn't hand holdy with it letting you mainly figure out things for yourself.

It'll take most people 30-60 minutes the first time but if you're replaying the game and just wanna get to the end of the dungeon and properly start the adventure you can breeze through it once you know what you're doing so a good example of a complex narrative focused game not babying players. Also I'm curious so Curl what game are you referring to?