| Ashadelo said: This was a big issue i had with FF16, feels sometimes like an old woman going on and on and on and on just get the point already. This year I 100% FF16, this and the combat were my two main issues. After I 100% FF16 I purchased the pixel collection this summer during the steam summer sale, and played, 5, 6 and then 4. And it is night and day different in the story telling aspect. FF4-6 (pixel remasters) have a fantastic story, just like 16 does, but gets to the point without hours and hours of bloated story telling. |
FF16 for me is the opposite. The tutorial is fucking amazing. I've played the demo, and found it 10/10 in story, concept, presentation, gameplay, direction, everything was peak narrative-driven action game
The issue is when you get to play the actual game. After few hours I noticed how shallow the combat system actually is, I was expecting unlocking new Eikons would change how you approach combat, but this game tries the best it could to not be a RPG. Quest system is extremely boring and formulaic, the game tries to be big when in fact is quite short and linear, map design being as basic as it can be
Story and presentation are still good, except for the endgame







