| Xxain said: You guys are talking about business health. I'm talking about their portfolio. Before Nintendo they were making; After Nintendo they're still making Xeno games. They're still making the same games. By this point they should be hand picked to introduce a brand new Nintendo IP that will stand with the Legacy ones. By this point they should be leading development on a ZELDA game, not backend grunt work. At the vey least the should have more than one active IP... c'mon. Those are signs of a growing studio. |
Growth is not just IP output for a start they did introduce a new legacy IP that's what Xenoblade has become to the point it influenced Zelda, having a load of pointless IPs isn't better than having a more focused approached this even rolls into the next point as the background work they're doing is a strong sign of growth, their fingerprints are on all the major first party titles they don't need to be pumping out loads of IPs because they're already heavily involved in working on legacy ones and elevating them. You can have one IP and focus on evolving it which the Xenoblade games have done with each installment.
Their open world design is only really challenged by R* look at Xenoblade X for starters, this level of design helped elevate Zelda in BOTW and TOTK that's the type of growth they've achieved, to highlight the point when people see their next project they're not just assessing the game in front of them but what it means for the IPs they're involved in, Monolith went from a small studio to a large pivotal subsidiary that specializes in design and R&D.







