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Machiavellian said:
IcaroRibeiro said:

Impossible to use silk kit when you have mandatory use of full of your silk for healing, which is very much to use all the time with the 2 mask damage galore of this game 

I do not know what to tell you besides its a skill issue.  Once you get accustomed to how Silksong works, using your silk skills is a must, especially during battle areas as you can remove enemies quickly.  You really do need to pay attention to enemies patterns as that is part of the skill set you must develop.  Most battle areas can be cleared in under 10 secs.  The only big critical issues I say Silksong has is the run back.  I havr always dislike the mechanic and I dislike it in Silksong.  Playing Ninja Gaiden 4 pushes that home big time since you start right at the room or boss you died and can just jump into the action

This is really a useless piece of advice. Silk is used for both healing and fighting, but healing uses all your silks instead of partial use of silk (compared to HK where you don't use all your soul to heal). So you either use silk to fight or to heal, you can't use both. At least not on bosses who 3-shot you

This could be mitigated for healing 1 mask a time, with only part of your silk. The healing in this game is a mechanic that is prized a lot, but I miss learning the bosses patterns to figure out their safe healing windows

SK seems to suffer from the same problem of Shadows of Erdtree. Boss fight don't last long enough to you memorize the pattern, and a single mistake like touching a boss can make you lose 4 masks and kill you. This also makes her first full mask to be kinda meh (she should have started with 6 masks and got a 7th after the 4 mask shards). If she wasn't so squishy, battles would last longer and enough to you to memorize bosses patterns

The new difference is Erdtree still open, so if a boss is fucking you, you can come back later with more upgrades stack. At least in act 1 this is not possible to do

As for runbacks, this is a criticism I don't actually agree. At least in act 1 all runbacks were fine, short even