Vodacixi said:
Mobs take forever to kill… if you don’t use any tools or silk skills. If you insist on only using basic attacks with your needle, you are gonna have a very hard time in general with this game. Many areas can be traversed fairly easy and you can ignore most of the enemies by choosing a specific path or by just jumping over them. Once you get the Swift Step (early game) you can do this more easily, and once you start getting more movement skills you can do it even easier. Most of the time, you don’t need to kill all of the enemies to proceed. Platforming is harder and more complex… which goes in tandem with your new set of skills and movement options compared to the original Hollow Knight. There are more fliers, but you have more options to deal with them now (again, TOOLS). There are areas that are more open than others, yes. The map is also way bigger than in the original Hollow Knight, so there’s more variety. I find very interesting that you are only bringing up Act 1 locations, because once you reach Act 2, the new zones are more in line with what you are looking for. Not that Act 1 locations are linear or anything: as I said, there is a bit of everything. Hunter’s March is one of the smallest areas in the game, so it makes sense for it to not be too complex. Greymoor is far from a straight line (it may look straight on the map, but there are several rooms that are huge and with a lot of verticality). There are plenty of reasons to backtrack in Silksong. By backtracking, you can get new tools, mask pieces, spool fragments, new sidequests that expand on the lore and characters of the game, new Crests, sharpen your needle, new optional zones, new bosses, etc. Not too different from the original Hollow Knight. As for the currency thing… there’s simply two different currencies now that are dropped by different types of enemies. Shards are very easy to come by; rosaries not as much. But you can still get plenty by exploring or exploiting specific enemies. Quests usually give you a good amount of rosaries too. I don’t know what to tell you. The game is not perfect, but some complaints about it are just a bit ridiculous and show a lack of understanding of the game. But hey, If you managed to have fun with it by modding it to be easier, good for you ^^ |
I can only talk about act 1 because I dropped the game as soon as I reached the act 2
So far there is only 2 offensive tools, in the whole act 1. So whatever are the tools this game supposedly gives you to make traverse and fighting more bearable they took way too long to come or are locked behind abilities that you might not have yet when exploring the first time
I have much harder time using tools compared to HK original spells and nail arts. Nail arts don't cost you Soul, and in HK you can regen one mask a time, which means you can choose when to be offensive and when to use partial regen
In SK a single by boss takes 2 mask, you're locked to 3 mask healing, and the worst you use ALL your silk to heal which is idiotic. There should have a fixed amount of silk necessary to heal, and the rest of the silk should be saved for either tools or future healing. No shit when I moded remove the 2 mask damage suddenly using tools became viable lol
In HK there is no visible difficulty wall in any part of the game. The abilities come exactly as they are need, there is no "it's hard now, but I promise you if you come back in 10 hours it will become easier!"
If they give me the right kit to fight right away, there would be no complaints of my part, however if reaching act 2 is needed to make act 1 less frustrating I cannot in good faith seem this as good design in any way







