By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JimmyFantasy said:
mZuzek said:

This is ridiculous.

You're saying anyone who agrees with you is being "objective", and anyone who disagrees with you is being blinded by hype. And you're saying this is ruining the videogames industry? I would argue "AAAA" games launching at $80 filled with microtransactions and predatory practices, while also being full of bugs and clearly unfinished are doing a lot more harm to the industry than a little game developed by 4 people with a passion.

I'm not criticizing those who enjoyed the game, mind you. I was trying to raise an issue I think is important: that a game like Silksong can receive a 10/10 review so blindly, when in fact it has serious design issues that make the experience generally frustrating, sometimes at very high levels. And I haven't yet found anyone who says the game isn't.

And all this to say that when a title tends to be frustrating, it should be penalized, because this has always been a critical point, the antithesis of playability, since the dawn of the gaming medium. Otherwise, what's the point of criticism? A review should serve to reassure the consumer, guiding them towards a proper purchase. It should be done to protect the consumer, not the development team or the publisher.

A 10/10 game should basically be perfect in every way, which Silksong isn't, despite the beautiful and rich package they've put together.

Well, first of all, reviews at least until the late 90s critisised game for being too easy, instead of too hard. And we are talking about games that make Silksong feel like Animal Crossing .

Secondly, a 10/10 is not a perfect game, because such a thing cannot ever exist. A 10/10, in my opinion, should be a game that revolutionizes a genre and offers an amazing experience all around. Something that I believe Silksong achieves, through its use of challenge, atmosphere, gameplay mechanics and Storytelling. 

Lastly, there are a lot of people, including myself, that can tell you that game has no serious design flaws, in fact I couldn't find minor ones, so the point that noone says otherwise doesn't stand. 

Can you name some of these design flaws? What in particular makes the game frustrating that shouldn't? Mind you, Silksong tries to make you feel uncomfortable because that is the feeling the designers were going for, so several of the design choices reflect that, but they are all deliberate and fine-tuned.