Pemalite said:
Just do what I do which is legally allowed here... Crack it. You own the legitimate copy. Darc Requiem said:
I couldn't agree more. I've tried to playing recently and it's a PITA to get to run properly. Mods give an idea of what a remaster could be like though. Loading those requires a specifc installion order. Given my experience installing mods on vanilla ME3 on PC, I didn't think it would such a pain. Modded Original ME3 > unmodded Legendary Edition. Although I'm glad for LE because the 3GB RAM limit on the original PC release of ME3 was the only real roadblock on mods. Too bad the mods had to be re-done for LE...and I've gone on an off topic tangent. Sorry guys..the perils of getting old. 
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From what I have been able to understand is that Mass Effect Legendary Edition actually had good sales... (And is currently on sale on Steam if anyone doesn't have it.) So I am remaining optimistic that we get a Dragon Age: Legendary Edition at some point... But the pain point there is that the Dragon Age games didn't all stick to the same game engine, so it's not just a simple matter of porting assets to the latest version of Unreal and dialing up the image quality settings.
Origins used the Eclipse engine which was also used for Neverwinter Nights.. Dragon Age 2 built on the Eclipse engine and dubbed it "Lycium" engine. Inquisition and Veilguard used Frostbite.
Maybe the approach would be to take Origins+Awakening and Dragon Age 2 and throw it on an enhanced Lycium engine as a package... And then port Inquisition and Veilguard to the latest frostbite engine and add in some RT effects as a second package. To be fair... I have personally not had many issues running any of the Dragon Age games... But I also have multiple PC's which run period correct hardware with the appropriate operating systems anyway. |
The issue with a DA Remaster is that there are few people left at Bioware that are familiar with the games engine. This article is almost a year old but there were around 20 people at that time and I imagine that numbers dropped because this was before Veilguard related layoffs.
https://www.gamesradar.com/games/dragon-age/bioware-dev-says-maybe-20-people-left-at-the-studio-have-used-an-old-dragon-age-engine-so-its-harder-to-remaster-than-mass-effect-never-say-never-i-guess/
Honestly, I've thought Bioware wasn't long for this world after the launch of Veilguard. I can't imagine that the recent sale of EA will improve the situation.