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Tried again Silksong, this time for another 10 hours

Map design is really ass compared to HK amazing maps and levels. Traversing the map feels more like a shore than true exploration. Too many hours lost to deadends with no rewards other than rosaries that I will likely lose in the path the next deadend

Don't like the bosses either, and the fact they don't drop anything simply don't feel rewarding

Combat is fun, fast paced and more dynamic than HK, but this is all worthless when enemies have erratic patterns due to badly implemented input reading

Flying enemies are particularly designed to be as excruciatingly annoying as possible

Well, I'm quitting it. A example on how lack of proper testing and poor design choices can destroy a game with potential to be good