Gprofessor said:
The games are not intended to be fast when first played. The player is expected to take it slow, explore and master the physics. Here is a speedrun of Sonic 2 which demonstrates how fast one can go if they have total mastery of the mechanics and the level design. Keep in mind that the multitude of paths add to the variety of different ways one can approach their runs of the level. "Which is the fastest way?" "Most people choose this way, but what if there was a way to make it to the end quicker using another path?" These choices give depth and replayability. Later games like Sonic 3 and CD add secrets and collectibles which offer another type of challenge to the players that just want to explore the beautiful levels. |
I get what they were going for, I just find that the stop-start nature of it and the platforming controls when moving slowly don't feel good.








