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LegitHyperbole said:

Hope fully AI can fix it. Some games though don't need high difficulty like Vampire Survivors, GoW, DMC, Uncharted etc which I've beaten on the highest difficulties and I know easy mode is still fun, medium is often the best. However with games that want you to show skill without the flashiness Sliders are nonsense. Ghost in no way needs a difficulty sliders the same way Elden Ring does not cause exploring is how you level up, the game would hit so much harder for many gamers if they went hard mode. Medium and easy in games like this don't feel good to play and some other examples are TW3 or Divinity OS, you can't play on easy in those games and get the same experience, in fact at lower difficulties TW3 is quite bad combat....wait I take back what I said about Divinity OS, that is good on easy too but I'm sure there are more examples. 

I played TW3 on easy, not bothering with all the busy work with potions and what not. So maybe I didn't get the full experience of scraping by and preparing for every battle, I did have a lot of fun going after deep red (or was it purple) contracts, way above my level, that I was not supposed to go after yet. Then slowly wear them down in a battle of attrition. 

GoW I changed the difficulty higher to be more engaged during exploring, lower to get past boss battles without wasting time on them. (I don't like boss battles unless it's SotC :p)

In Dark Souls I also enjoyed the normal battles much more than any of the boss fights. I still need to start Elden Ring, my kid giving up on it for the end difficulty put me off. The fixation on boss battles turns me off in those games.

Instead of story, medium, hard difficulty, give me options to reduce repetitive side quests, skip boss battles, less resource management. As much as I enjoyed the campaign in PoE2, when they're trying to sell you stash and organizer tabs for all the different ingredients you need for random upgrades, something is very wrong!

Another example Death Stranding. Played it on the hardest difficulty for all the contracts and exploring stuff and finished it with all orders at Legend of Legends status. However all the story segments I just walked through on easy mode, not interested.

Difficulty sliders let me pick and choose what to engage with, hence I shy away from games without them.


But sure if AI could detect what you like and what you like to be challenged with, and can dynamically adjust the game to turn it into the best experience for you, then that would be the answer. Then throw a profile out at the end of the game to compare with how others have completed it. Developers might learn something from that feedback as well :)