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curl-6 said:
Kyuu said:

I'm not ignoring Series X's advantages lol how on earth did you conclude this? I'm saying optimization only matters when the more popular console has meaningful advantages. PS4's popularity over One X didn't help it do anything, because the One X had no significant disadvantages vs PS4 Pro. I believe the only thing PS4 Pro had going for it was checkerboard acceleration, but that was nowhere near enough to match the One X in like 99% of relevant scenarios.

There are actually a number of games that perform better on PS4 Pro than Xbox One X, exactly because the former had a much bigger install base so it got more attention from developers, despite being weaker hardware.

There are also games that "perform better" on the less popular AND less powerful console. This is especially true on older consoles with major architectural differences. But this doesn't apply to the vast majority of games.

Still I'm curious what games you're referring to. I remember there was like 1 or 2. Can you name them?

If they "perform better" because the One X resolution is much higher, then that wouldn't necessarily be an issue of optimization. All it means resolution was "over-prioritized" on Xbox.