Otter said:
sc94597 said:
The CPU is definitely a limitation for Switch 2, but I think we've seen the results of that. Games that target 60fps on other platforms tend to target 30-40fps on Switch 2.
The most CPU-intensive titles tend to be simulation games. Modern versions of those (that didn't release on 8th Gen consoles) might struggle without significant compromises, like SW1 with Cities Skylines, as an example. AAA, cinematic titles, comparatively aren't very CPU intensive and where they are you can typically make cutbacks without most people noticing.
Plus, I expect Nintendo to free up CPU resources over-time. We already know one of the cores might free up as they optimize their OS, and we also know that the max theoretical clock is much higher than its current capped boost. Combined those probably could boost effective CPU performance +10-15% when needed.
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Are there any games that actually achieve a stable 40? Cyperpunk falls far short of consistency, despite that mode being available. It's the kind of results I think you'd see in most stable 30fps games if you unlocked the framerate.
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A capped 40fps isn't really a thing that should be targeted. The reason why 30fps caps exist is because of V-Sync. That is less of a benefit at 40fps (non-integer multiplier.)
Nintendo needs to update the firmware of the system to enable docked-mode VRR.
Then games can remain and play well unlocked (within reason, don't want framerates to sharply spike/drop.)
As for a game that averages between 40 and 60fps, No Man's Sky performance mode is an example.
That game stays above 40fps >95% of the time now, after a few patches.
Last edited by sc94597 - on 10 October 2025