Hynad said:
I don’t understand what you’re trying to say here, as the flow of the game is pretty much like it is in Tsushima, only improved and more varied. It doesn’t overwhelm you by stacking your objectives list with endless new elements like, say, Tear of the Kingdom, but there’s always something to do, something that sticks out of the landscape in the distance (like smoke, a peculiar tree, and the likes), various NPCs/enemies situations happening as you roam, etc. The first game was pretty much like that as well, and GoY improves on it all. |
Well, considering you answered exactly my concerns, I'd say you understand what I was trying to say. Sounds more promising than I thought when I posted my previous post, so thanks for the clarification!







