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So the two types of DLSS have been confirmed. 

Given this, I suspect by the end of this generation we'll have many more DLSS versions, including some that cost as much as type II, but have the quality characteristics of type I or even better.

Models are improving over time given the same parameter count, and not just because of architectural changes, although you could ostensibly transfer learn from a ViT to a CNN to improve it, and likewise from large models to smaller ones. 

As we also get more RT titles, I would like to see some ray reconstruction, even if it is the older lower-cost preview version. 

That's probably the most exciting part about SW2. Nvidia's evolving feature-set, which has very much been backward compatible, benefits it over time akin to the old "optimizations" that consoles would experience over the course of a generation.

My guess is a SW3 will go hard on neural rendering if it releases in 2031-2033.