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*bleu-ocelot* said:

 

Well, how do you know people aren't just buying a wii for wii sports or wii fit? The majority of people aren't necessarily buying the wii for Mario or Zelda but buying it because its the "hip" thing right now, imo. Also, Apple's already getting quite a few developers/publisher on board for their iphone games. Who's to say that they're not just testing the waters alittle before the leap in? I can't really comment on what their strategies would be, but if the next Nintendo console is not successful, people will say it was a fad. That's the biggest proof that it is a fad.

Even though the total console months owned for the Wii is still smaller than the XBox 360, the total ammount of software sold on both platforms is similar; on top of that the number of Million selling games on the Wii is fairly high, and most of these titles have sold noticeably more than their Gamecube counterparts (in a fraction of the time) and are still selling well. The arguement that the Wii isn't selling software to most of its consumers is heavily flawed ...

The question isn't whether Apple can get some third party developers to support their platforms, after all Nokia did have quite a bit of support from third party developers for the nGage. The question is whether Apple can even obtain the level of quality first party development as Microsoft did on the XBox (Microsoft had several game developers for many years, and were a very large game publisher before they decided to make the XBox), and whether they can get the necessary high quality third party support needed to launch a platform. The assumption that they can pull "Casual" gamers away from the Wii requires Apple is able to develop superior games (for "Casual" gamers) than Nintendo is, and being that no one has consistently achieved this I think it is a moronic assumption.