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sc94597 said:
HoloDust said:

 say Ubisoft really decides to go crazy and waste money, and takes XSS code (since they are same architecture) and distills it further, instead of what we have now as general PC port, that can't go as low on many things as Switch 2 port does (not just asset density).

I already expessed what I think needs to be done. Ray-tracing needs to be replaced with SSR in a lot of places , and where it stays extant it needs to reduce in quality. Basically a combination of the Series S and SW2 modifications (Series S replaces with SSR or it is absent more often than SW2; SW2 reduces ray resolution and stability when extant. Steam Deck would do both.) I also don't think internal 540p, like SW2 handheld, is a reasonable goal unless FSR is discarded for some lighter AA - which probably would be for the best to be honest. If FSR is retained 400p would probably be a good target. 

I think where Steam Deck could be superior to SW2 is that it could retain mesh quality and asset density that have been reduced on SW2 to largely save on CPU resources. Alternatively or additionally, it can also potentially hit a 40fps mode easier, if the SW2 version is indeed CPU-bottlenecked. And of course there would be performance gains by cutting out the compatibility layer. 

All of this (along with the fact that the game has other issues, like SD controller not working) is probably why a year out there hasn't been performance updates for Steam Deck verification or to improve performance on other PC handhelds, unlike AC Shadows that released more recently. Heck AC Shadows even had a native Mac version and is coming to IpadOS

Well, we'll probably disagree on amount of RT reduction (I don't think that currently lighting is as bad on PC lowest settings as it is on Switch 2 with all the instability and "splotchiness", to use DF jargon, so Deck also having Switch 2 level of lighting would certainly help), but in principle yeah, that's what I'm talking about - custom port, as if Deck was actual console, with its strength and weaknesses, direct Vulkan code and all that jazz, instead of just handheld PC that's fed general PC port. Because, if you treat it just as a PC, it's more than natural that it can't keep up vs dedicated handheld that's in about the same performance rank.