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sc94597 said:

Decided to try the demo on Steam Deck LCD. 

Basically get 18-24 fps @ Performance FSR 3 and 19-26fps at Ultra Performance FSR 3. I'd say it hits 30fps maybe 5% of the time, when I looked out at the empty desert.

This is what it looks like.

And yes, GPU clock was at its max turbo clock (1600Mhz) with 95-98% utilization.

Also tried it on the Rog Ally Z1E and I can get a very unstable 28-35fps with FSR 3 Performance @ 900p target.

Need to drop down to 720p target or ultra performance with 900p target to get a semi-stable 30fps. 

Everything is on the lowest possible. 

Just for context FSR 3 Ultra Performance @ 800p target is ~266p internally. @900p it is about 300p internally. 

Performance @ 800p is 400p internally. At 900p about 450p internally. 

Switch 2 handheld renders the game internally around 540p, and docked around 720p according to DF. 

Any optimization for Steam Deck, will have to go a pretty long way to compare to SW2. Especially given that Ubisoft already optimizes for AMD GPU's pretty well. 

Yet Deck runs Indiana - what is strange about that it is that, when you compare RTX 3060 and RX 6700, cards that are neck and neck in Outlaws, in Indiana, 3060 is twice as fast as 6700, and easily beats it in most other RT titles. So either Outlaws really likes RDNA2, or it hates Ampere.

It's no secret that Outlaws on Switch 2 goes below PC's low, but to me, all said and done, it seems that it goes fairly below Low and that Ubi did one hell of a job of fine tuning it for Switch 2.