| Slownenberg said: I mean no Zelda title is expected, as unless that OoT remake is a real thing we shouldn't be expected a Zelda game for at least a few years. But the thing is Nintendo should ALWAYS be releasing either AAA Mario or AAA Zelda at launch (SNES SMW, N64 M64, GC neither and failed, Wii TP though much more importantly Wii Sports, WiiU neither and failed, Switch BotW). Odyssey coming out in 2017 made it a no-brainer for the S2 launch game to be the next Mario, literally everyone expected it, and since obviously there is no new Zelda for years to come since TotK just came out two years prior, Mario was the only thing that made any sense for launch. And yet, crickets. Just a much less popular DK game like 6 weeks after launch with no Mario in sight. Such a obvious and huge mistake. No Mario at launch combined with high prices for literally everything was a 1-2 punch of how to do a bad gen transition. Yeah Metroid shouldn't be the lone holiday game considering it is a niche game. DK and Metroid should have supported the holidays together, with Mario day 1 and MK a few weeks later (perhaps in DK's launch spot). Hardware is the one thing that seems to shine. Granted I don't have the system, but from everything I've seen Nintendo went out of their way to make it all souped up so it can play current gen AAA third party games, so I can't imagine someone complaining about the hardware, that's literally the one thing so far with the S2 that Nintendo delivered on even beyond expectations. Yes the price sucks. Industry wide but also is Nintendo taking the lead in the industry in 2025 for awful pricing, whereas for the past two decades they've been the ones leading the charge on affordability. I don't agree with your hardware problems, but in terms of launch lineup, first year software, pricing, game key cards...yeah I think it's a pretty rough transition. Nintendo succeeded in making a system powerful enough to get solid AAA third party support for the first time in 20 years, so they succeeded at that, and they succeeded at having a record breaking launch despite all these transition failures - which were just bad choices by them - but a record breaking launch was pretty much guaranteed due to the success of the Switch and the pent up demand for the successor. Now as the launch numbers fade into memory we are maybe starting to see that gamers are thinking along the lines of: wait, where are the games, where is Mario, why is there no big holiday game in launch year and the only two AAA first party games in the Fall are Switch1 crossgen ports, why is everything so expensive, why do I have to download the entire game when I bought physical for the whole purpose of not needing to do that. Lots of good questions, and no answers from Nintendo. To me it seems like S2 as an actual system is A+, but how they've handled the transition and just in general the decisions/strategy they are going with this gen is D or C level at best so far. |
Agreed, can't wait to see how poorly Switch 2 sales this holiday with those fading hardware sales as the launch period fades into memory. How much you thinking Switch 2 can sale this holiday? I'm thinking 3 to 4 million at best.







