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I think Nintendo has handled the transition remarkably well.

First, the company flooded the market with Switch 2 consoles, ensuring those who wanted the system could get it, and shutting down unscrupulous scalpers.

Second, it launched Switch 2 alongside the company's most popular and approachable IP.

Third, it made things preposterously easy for those who invested heavily in the Switch ecosystem. The system transfer was a breeze; games and controllers are backward compatible; and all your digital games, saves, and screenshots carry over. As a bonus, most Switch games, even those without a formal "Switch 2 Edition", get a performance boost on Switch 2.

Fourth, it didn't forget about Switch owners who aren't ready to upgrade. They are still getting Metroid Prime 4 and Pokemon Legends: Z-A, not to mention Tomodachi Life: Living the Dream and Rhythm Heaven Groove.

Fifth, it guaranteed a healthy software pipeline for Switch 2. June saw Mario Kart World; July saw Donkey Kong Bananza; October will see Pokemon Legends: Z-A; November will see Kirby Air Riders and Hyrule Warriors: Age of Imprisonment; December will see Metroid Prime 4; and early 2026 will see Yoshi and the Mysterious Book, Mario Tennis Fever, and Tomodachi Life. 

Sixth, by beefing up the system's CPU, GPU, memory, and storage, Nintendo has made Switch 2 more future-proof than its predecessor (even if it lags behind PS5 and Xbox Series X).

Now, not everything is perfect. There have been a handful of duds, like Drag X Drive. Mouse controls have been sort of superfluous. The price of accessories is out of control and some individual SKUs (I'm looking at you, Super Mario Galaxy 1 + 2) are overpriced. Then there are Game-Key Cards, which many big publishers continue to use, much to the chagrin of physical collectors like myself. My hope is that the market will moderate these issues, that retailers will drop prices to move inventory and that publishers like Square Enix, Capcom, and Sega will realize that Game-Key Cards aren't in demand.