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Kasz216 said:
HappySqurriel said:

Honestly, I think a lot of people need to rethink what is successful when it comes to games ...

Zack & Wiki, Boom Blox and De Blob are (probably) all fairly low budget games by previous generation standards which means that they (probably) break even off of a very low sales number like 125,000 units. By the time these games stop being carried on store shelves they will have (probably) sold at least 400,000 units (to retailers).

If you have covered the development and marketing expenses, and made enough profit on top of that to fully fund the development of a similar title, you're game has been a smashing success. To put it into perspective, games like Halo, Grand Theft Auto and Metal Gear Solid (probably) have to sell 5 to 10 million copies (to retailers) before they're that successful.

I dunno.  Boom Blox was done by Steven Spielberg.  Unless he was just doing it for the experence it prolly cost some cash to pay him.

 

 

He is (certainly) being paid for his involvement, but even if he made $500,000 or $1,000,000 from this game it wouldn't really (dramatically) increase the number of units they needed to sell to break even. Celebrities do not necessarily make that much money from these types of arrangements if their involvement is not that large, and they're not expected to do much in the way of promotion.

He may not have even been paid that much being that he has had an interest in videogame development for awhile (he was involved with The Dig in the 90s which was an amazing game), and he may be working with EA to (eventually) have his own studio within EA where he gets a cut of the Revenues ...