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HappySqurriel said:

Honestly, I think a lot of people need to rethink what is successful when it comes to games ...

Zack & Wiki, Boom Blox and De Blob are (probably) all fairly low budget games by previous generation standards which means that they (probably) break even off of a very low sales number like 125,000 units. By the time these games stop being carried on store shelves they will have (probably) sold at least 400,000 units (to retailers).

If you have covered the development and marketing expenses, and made enough profit on top of that to fully fund the development of a similar title, you're game has been a smashing success. To put it into perspective, games like Halo, Grand Theft Auto and Metal Gear Solid (probably) have to sell 5 to 10 million copies (to retailers) before they're that successful.

I dunno.  Boom Blox was done by Steven Spielberg.  Unless he was just doing it for the experence it prolly cost some cash to pay him.