| Kyuu said: Neither Switch nor Switch 2 had weak hardware. For the price, they're both solid platforms. If the Switch 2 fails to replicate Switch 1's success in the long run, it wouldn't be the specs' fault. |
The Switch 2 costs 450$ and is struggling to run Elden Ring and Borderlands 4 at 30fps. Why defend it?
Otter said:
Im sorry I just don't think you understand the market you're talking about. 1. There is no handheld giving PS5 performance or even close. PS6 portable will wipe the floor with any current machine out there. Beyond horse power it will receive dedicated software support, and none of the current crop are RDNA5 architecture, none support FSR4 or above. None have rayreconstruction features etc 2. All PC handhelds are extremely niche and have sold less than PSVita/Dreamcast so far. 3. By simply having an actual mainstream product in stores, with a recognisable name and promoted exclusives and dedicated support, dedicated OS/function, you are in fact already standing well above the PC competition in sales if we can even call it competition. 4. PS6 portable is a low spectrum of the PS6 ecosystem. Do not get stuck on it as the primary PS6. Scalability is the present and future, game budgets can't get much higher but we've seen with Outlaws that even the most ambitions games can scale down and the next gerational leap in the handheld space will really wipe out that gulf in terms of traditional game experiences on gaming tablets vs home console. It's part diminishing returns and part necessity. Again you may just lose 60fps and quality of lighting/fidelity. Functionality however shall translate without much issue. |
1. You clearly haven't seen the performance of the Ai Max+ 395 chipset. It has the power of a PS5 and it is in the GPD win 5 handheld.
2. Why's this relevant? I was just using the GPD win 5 as an example of a powerful chipset in a small PS6P like chassis.
3. OK sure. This point doesn't apply to PS6P though does it?
4. Why do you think it will be so hard to match PS5 performance? It's already 5 years old. My prediction is that the base model of development for new games will still be the PS5, and the game will be scaled to the other PS6 platforms. Not going to be difficult for a handheld to match PS5 if it's launching in 2027 when we already have the Ai Max+ 395 chipset in small handhelds. The belief that It can't easily match the PS5 is crazy. Again, you've just been conditioned into accepting weak hardware and that strong hardware isn't possible in handheld.







