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I've got two:

Spiral Mountain and Isle o' Hags from the Banjo series.
The interconnectivity between the different locations and the fact that people moved to different places made this feel so alive. I feel like WithchyWorld is at the heart of it all, as a lot of characters travel to that place and then back to their home, like Mrs Boggy and her children, the little triceratops girl, the Saucer of Peril and Goby the camel. Also, one of the twin dragons says he will travel here to grab a burger after he is defeated.

Every place though feels like it is alive, Jolly's pirate themed bar in the lagoon, Atlantis under the sea and the sunken alien ship, the gloomy mines and, of course, Grunty Industries with their pipes draining water and spewing toxic wastes to the other pristine locations.
Someone could also say that Banjo's, Timber's, Donkey's and even Mario's worlds are all connected, since the characters travel to and fro.

The other one is The Arc, from Astral Chain.
The huge city is so full of life, with many diverse locations and lots of different characters living there. Not bad for an action game.

One would think that I would consider RPG worlds to be best, but I find that they often lack interactivity beyond talking to the NPCs and battling.

Last edited by Gprofessor - on 07 September 2025