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Kyuu said:
Soundwave said:

The rumored PS6 (home console) specs are somewhere around a Nvidia 4070-4080.

That's not bad, but by 2027 or 2028, the 70 series GPUs will be out or just about to arrive, so nowhere close to cutting edge. 

Most developers are likely going to want games on both the lower spec handheld which will be sub-PS5 in raw performance. That will basically just create a massive crossgen period where sub-PS5 is the baseline for a long, long time.

So yeah, I think generations in the way we knew them in the past are basically coming to an end. It's just going to be "rolling transitions" where the previous platform is supported for practically for the entire "successor" product cycle too.

The rumors put the PS6 above 5070ti and potentially 5080 in some tasks. Kepler said RDNA5 feature set will exceed Blackwell's, let alone Lovelace's. Why you already downplaying bro? lol.

The report that I had read from a good tech message board is around a 4080, but it's not like there's a huge difference between a 4080 and a 5070 anyway. 

By late 2027 that won't be the latest and greatest as the 60 series will be out and 70 series will be about to release. 

It doesn't really matter anyway, the pertinent take away is actually the PS6 Portable thing, that device being sub-PS5 will basically hold developers to make all games to that spec anyway (just like XBox Series S). 

That device likely is going to sell better than the Series S, so it will get support, developers are not going to want to miss out on potential extra sales, so that already cuts the knees off next-gen anyway. 

Console generations as we knew them are basically over I think. On top of the technical issues, developers can't even manage PS5 workflows, there's no budget or time to do something like "hey lets double the budget and double the development time". $500 million games that take 10-12 years to produce is the death knell of the industry. 

Sony knows this full well too, that's why they are OK with releasing a PS6 Portable knowing it will knee cap software development. They know they can't just keep chasing the "2x! 3x! 5x better graphics!" ... developers are worn out and at their breaking point as is, even their own internal developers. 

We're headed towards a future where forget about the budget being north of $300-$400 milion for a game, we're going to a place where a game that starts development even before a hardware generation starts may not even release during that hardware generation ... lmao. Like games could easily take 8-10 years to finish the way we are going. PS5 is going to be the baseline for development for a long, long time. 

The days of console generational shifts like Super NES to N64, PS1 to PS2, even N64 to Dreamcast I think are over. It's not sustainable and I think even as is, without the PS6 being cutting edge, it's still going to be fairly expensive ($600-$700+). Days of cheap hardware that went down in price and massive performance jumps every 3-5 years like clockwork ... yeah that time has passed. If you missed the 90s and 2000s I guess tough for you, you'll never know what that was like. 

Last edited by Soundwave - on 03 September 2025