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Kyuu said:
Hardstuck-Platinum said:

This I half agree with, but I disagree that it will just be incidentally taking advantage. It will be a strict instruction from Sony that any PS6 game must support the handheld too and...therefore PS5 because it's easy port. Why would Sony damage it's PS6 handheld image as soon as devs move on from PS5? That's what would happen and fans would be angry that handheld is no longer supported. These things require commitment. 

Also, It's unfair to the Series S to say Switch 2 is similar in power. XBSS has CPU at least 3x more powerful, and superior bandwidth by 2-3x.

Disagree again. Handhelds are so weak relative to dedicated consoles. It will only just barely keep up with PS5 but won't come anywhere near the PS6 high end machine. 

Switch 2 is already getting a few "current gen only" games, and the power gap between it and PS5 is about as large as PS6 handheld vs PS6 if the reports are to be believed. Next gen is going to have a strong focus on RayTracing, and we know for a fact that disabling RT features can save a lot of resources. This makes scaling down to the handheld easier.

A GPU bound PS6 exclusive running at native 1080p-1440p (PSSR'd/FSR4'd to 4K) 60fps can theoretically run at 720p (reconstructed to 1080p) 30fps on the handheld with lower settings and some disabled/reduced RT features. CPU bound games are more of a challenge, but it's doable, or they can just be released in a bad shape and hope for the best lol. All consoles have some games than run terribly, expect the PS6 handheld to get more of them.

Watch this:

PS5 version of this "current gen exclusive" is basically 10 times better here (nearly twice the fps, 4x the resolution, and much higher settings), and yet it's more than fine on the Switch 2. RT isn't even a factor here. Disabling a RT feature or two should save extra resources for the PS6 handheld to play with. It'll depend on the game.

The PS6 handheld might be a lot better suited than PS5 for RT, RAM capacity, ML heavy games, which may be the focus of nextgen's more demanding games.

Just look at Borderlands 4 and Elden Ring on Switch 2. It's already struggling to produce an experience that's half as good as XBSS and it costs 450$. That's how hard it is to produce a console quality experience on a Handheld. The absolute best Sony could do for 500$ is have the handheld match PS5 performance, and that is including all the added AI and other tech. 

Pemalite said:
Hardstuck-Platinum said:

Yes, but all that new tech will just be used to make the new games run at 4k 60fps instead of 1080p 30 I think PS5 will be stuck at. Think about the amount of extra computational power you need to go from 1080p 30 to 4k 60. Why's it unreasonable to believe the amount of extra computational power that requires will be the gap between PS5 and PS6. 

"All that new tech" is a game changer.

I don't believe we will be in an era of 4k 60fps next gen, we are talking about consoles here, not high-end PC's.

Your saying the new tech is a game changer but then also saying 4k 60 is impossible because it's just a console? Well, I meant 4k using FSR4 so that will be easily doable. 

angrypoolman said:

my prediction is similar to yours, however, it will be intended to replace the ps5.

basically what will happen is that sony and microsoft will make new hardware but they will have zero exclusives. their studios themselves will develop games to be on both platforms. so basically you are going to have to consoles that are basically the same thing aside from the ui. that is the brave new world we are going to enter.

You contradict yourself somewhat. Your saying you think they intend for it to replace PS5 but won't develop any exclusive games for it? Well, if Sony intended for it to replace the PS6 surely they'd develop some exclusives to showcase the reason as to why you should upgrade?