Hardstuck-Platinum said:
This I half agree with, but I disagree that it will just be incidentally taking advantage. It will be a strict instruction from Sony that any PS6 game must support the handheld too and...therefore PS5 because it's easy port. Why would Sony damage it's PS6 handheld image as soon as devs move on from PS5? That's what would happen and fans would be angry that handheld is no longer supported. These things require commitment. Also, It's unfair to the Series S to say Switch 2 is similar in power. XBSS has CPU at least 3x more powerful, and superior bandwidth by 2-3x. Disagree again. Handhelds are so weak relative to dedicated consoles. It will only just barely keep up with PS5 but won't come anywhere near the PS6 high end machine. |
Switch 2 is already getting a few "current gen only" games, and the power gap between it and PS5 is about as large as PS6 handheld vs PS6 if the reports are to be believed. Next gen is going to have a strong focus on RayTracing, and we know for a fact that disabling RT features can save a lot of resources. This makes scaling down to the handheld easier.
A GPU bound PS6 exclusive running at native 1080p-1440p (PSSR'd/FSR4'd to 4K) 60fps can theoretically run at 720p (reconstructed to 1080p) 30fps on the handheld with lower settings and some disabled/reduced RT features. CPU bound games are more of a challenge, but it's doable, or they can just be released in a bad shape and hope for the best lol. All consoles have some games than run terribly, expect the PS6 handheld to get more of them.
Watch this:
PS5 version of this "current gen exclusive" is basically 10 times better here (nearly twice the fps, 4x the resolution, and much higher settings), and yet it's more than fine on the Switch 2. RT isn't even a factor here. Disabling a RT feature or two should save extra resources for the PS6 handheld to play with. It'll depend on the game.
The PS6 handheld might be a lot better suited than PS5 for RT, RAM capacity, ML heavy games, which may be the focus of nextgen's more demanding games.








