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curl-6 said:

While I can see the price argument making sense in Japan, globally I think it's more that the game itself just wasn't up to expectations, especially on PC where it runs so poorly that a lot of people were locked out of playing it due to not having the gear to brute force it.

In retrospect, they probably would have been better off making a smaller scale game more like Rise/World that could run more comfortably on lower spec PCs while also looking better on PS5/Xbox and being able to be brought across to Switch 2.

Which is a damn shame because PC was where the majority of sales of Wilds were, and if they had put out a technically competent game, who knows how high the game could've gone. Not even just on PC, but across the board.



You called down the thunder, now reap the whirlwind