| curl-6 said: While I can see the price argument making sense in Japan, globally I think it's more that the game itself just wasn't up to expectations, especially on PC where it runs so poorly that a lot of people were locked out of playing it due to not having the gear to brute force it. In retrospect, they probably would have been better off making a smaller scale game more like Rise/World that could run more comfortably on lower spec PCs while also looking better on PS5/Xbox and being able to be brought across to Switch 2. |
Which is a damn shame because PC was where the majority of sales of Wilds were, and if they had put out a technically competent game, who knows how high the game could've gone. Not even just on PC, but across the board.

You called down the thunder, now reap the whirlwind







