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curl-6 said:

That's kinda the dev's own fault for trying to make everything so unnecessarily big and complex and ambitious and biting off more than they can chew. Trimming the fat and going for more focused experience with a tighter scope would go a long way to alleviating this.

Developers rarely determine the scope of a project (although their input is considered to an extent.) Designers (often with the input of the publisher these days) are the ones who do that.