HoloDust said:
Well, it's sort of somewhat improved port of PS4 version, but yeah, it's kinda strange that it runs that low - which would be fine if it used "proper" DLSS upscale to 1440p, but it's not using it. I guess CP2077 have shown how proper port can look like (though not all is sunshine in that version), but it seems that not a lot of publishers are willing to spend more time=money to go that extra mile, like CDPR did. |
I feel like the biggest bottleneck with Cyberpunk was actually storage latency... Which is why performance was dog crap on Xbox One/Playstation 4, but extremely competent on Switch 2, even if there were concessions made.
I should probably Install Cyberpunk 2077 on my Xbox One which I have upgraded the internal storage to an SSD (Which is faster than Switch 2) to see how it compares... I would imagine the CPU would come up short, especially as it needs to handle all the decompression stuff, which the Switch 2 can natively accelerate without using CPU cycles.

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