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Kyuu said:
Cerebralbore101 said:

Thankyou for the link but that guy doesn't actually name his source. Whether you are a PHD or a regular guy your source cannot be "because I said so". Also I suspect that the writer of that blog is referring to Japanese physical games since that is what his site mainly focuses on. Finally, he is CEO of his own company which unless he has more employees than himself is pretty suspicious. 

I tried finding my own source but could only find the typical breakdown of $60 that has been around since 2010. 

But even this is pretty suspect because having talked to multiple independent shop owners they all swear they only make $5 on a sale of a brand new game.

But then again it would make a lot of sense to be 30% a cut. $15 of $60 is 25% and a 5% bump for going to $70 would make sense. Sorry I just want a solid source on this either way. 

I wish he linked more solid data breakdowns, but he pretty much is a source himself. He's an active industry guy with connections, followed and sometimes cited by Jason Schreier, Daniel Ahmad, Christopher Dring, Takashi Mochizuki, Tae Kim, etc.

It is curious that articles about this are scarce. But there is just no way that platform holders and retailers get a 30% cut each. This would leave like 40% between the game's publisher and developers, not factoring in disk/cartridge cost, development and marketing budgets, and extra fees like 3rd party engines and licensing. So I'm going to assume that the cuts are more flexible.

Nobody is a source themselves. That's credentialism. Whether you cite a priest for claiming that spirits cause illness or cite a scientist for claiming that all life on earth is dependent on the sun, you wind up being wrong. Unless something has been established as common factual knowledge, it needs to be demonstrated. Whatever source someone uses needs to actually explain and demonstrate how they are right. A book stating that aluminum will burn when mixed with carbon isn't a good source if it doesn't include an explanation or demonstration of how and why. Multiple credentialed sources all saying the same thing is better but not bulletproof. Especially if it's on a controversial topic. 


But anyway, the money you spend on a game definitely gets thinned out when bought at retail. Back during the 360 days, a developer might get $15 to $20 from a $60 game sale. This was an established fact, as you can find all sorts of graphs and charts from multiple sources saying the same thing around 2010. And I believe many of these charts state which retailers they asked. I do remember Gamestop and small-time shops claiming that they only make $5 on the sale of a brand-new game. But I can't find the quote and Gamestop may be full of it. It does suck that we don't have a reliable source for any of this stuff these days. I guess I could call up multiple independent shops and ask but that would only establish that indie shops get hosed.