BasilZero said:
Isnt that basically "Balanced mode" for a lot of the newer games? I tried 40 FPS too and it was definitely better than 30. Going from 60 to 90 (and 120) was pretty eye opening too lol - had that experience earlier this year with FFVII Remake Intergrade on my gaming PC. Speaking of Kingdom Hearts - man I hope SE plans to release KH collection (1.5+2.5, 2.8 and 3) on Switch 2 - would instantly buy them so I can play them on my Switch 2 portable. Hate how the Cloud versions are the only versions available on Switch. |
don't have a gaming PC, so I'm usually stuck with some of these: 30fps, 60fps or unlocked framerate. With KH III on the Deck it was the first time I tried fixed 40.
Honestly, I don't know if I want the KH games on Switch anymore. Having them on Steam Deck already, there's very little incentive to buy them again on Switch 2. The only thing that would make me consider purchasing them is if they got a physical release. But knowing SE, they would probably make them Game Key Cards... And I don't want any of that.
And yes, the Cloud versions were an absolute "fuck you" move by SE. Like... They were terrible in every possible way. Not only having cloud versions on a portable device goes against the nature of the system, but the game themselves were a shitshow. Like... If you are going the streaming route and the console doesn't have to actually run the games, AT LEAST make the games look and run the best they can. But 720/30fps on the entire collection? And with constant connection problems? Ridiculous.
Anyway... Here's some footage of Elden Ring on handheld mode:
https://x.com/CrocOclock/status/1959239323724951910?t=aa31q3YFXtsfX-Gh6k2nRw&s=19
I mean... It's not absolutely locked 30fps, but I don't see the disaster many sites were claiming.








