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Chrkeller said:
curl-6 said:

Really goes to show that performance is as much down to optimization as hardware.

Even the most powerful console can be brought to its knees by inefficient code.

UE5 in particular is insanely heavy, with its games often running at very low resolutions on console.

I think, unpopular opinion, consoles are just showing their age.

The ps5 is 5 years old and performance is ballpark a 2070s, which is far from cutting edge.  And 16 gb total ram is low for today's games.  

If I were in the GPU market I wouldn't touch anything less than 16 gb dedicated vram + 32 gb system ram.  

I guess my hot take would be, maybe devs should develop their games for the hardware people actually own instead of always pushing for more and more graphics just for the sake of graphics.

If your game can't run well on currently available consoles, then your game is too ambitious and you should scale it back.