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Chrkeller said:
freedquaker said:

This seems like a very good and interesting study, albeit based on one game only. As an economists and analyst, I want to interpret the data and the three attached graphs, namely regarding the following...


Figure 3: QoE
Jump from 7 to 15: Very large benefit and statistically significant at 95% confidence interval.
Jump from 15 to 30: Very large benefit and statistically significant at 95% confidence interval.
Jump from 30 to 45: Still large benefit and statistically significant at 95% confidence interval.
Jump from 45 to 60: Fairly large benefit and statistically barely significant at 95% confidence interval.
Jump from 60 to 75: Small benefit and statistically barely significant at 95% confidence interval.
Jump from 75 to 90: Small benefit but statistically NOT significant at 95% confidence interval.
No benefit beyond 90.

Figure 4: Score
Jump from 7 to 15: Very large benefit and statistically significant at 95% confidence interval.
Jump from 15 to 30: Large benefit and statistically significant at 95% confidence interval.
Jump from 30 to 45: Small benefit but NOT statistically significant at 95% confidence interval.
No benefit beyond 45.

Figure 5: Mouse Movements
Jump from 7 to 15: Very large benefit and statistically significant at 95% confidence interval.
Jump from 15 to 30: Large benefit and statistically significant at 95% confidence interval.
Jump from 30 to 45: Small benefit but NOT statistically significant at 95% confidence interval.
Jump from 45 to 120: Small benefit but NOT statistically significant at 95% confidence interval.
No statistically significant benefit beyond 30
No benefit beyond 120.

Interpretation
1) The benefits up to 30 fps are clear and universal. The quality of experience increases for everyone, the mouse movements become smoother and most people score higher points.
2) Quality of experience improves for almost everyone up to 45 fps, mouse movements feel smoother for the majority of people, but only a minority can score higher compared to 30 fps.
3) Quality of experience keeps increasing up to 90 fps, albeit at smaller and rapidly diminishing rates. Score does not improve at all beyond 45 fps. Mouse movements continue to feel smoother beyond 30 fps, albeit for a rapidly shrinking population and at increasingly smaller rates.

In short, 45 fps seems to be a dividing line and 60 fps is a good reference point for quality and consistency. Anything beyond 60 is niche at best. Better yet, anything beyond 90 is just placebo for 99% of the populace. 

So 60 to 90 is statistical significant....  huh, so there is benefit passed 60 fps...  I'd act surprised but that was my position.  

My position that 120 offers benefits over 60 fps still stands.  Has to stand because 75 offers benefits over 60 fps.  

That was not your position, your positions were:

'Diminishing returns past 120 fps. Sure. But objectively the average gamer does in fact benefit above 60 fps.'

and

'I'm astounded people think 60 fps to 120 fps is diminishing returns.'

It's not against the rules to change your position, in fact I think that's healthy when presented with new info. But claiming a W when in reality your initial position has been proved largely incorrect is a bit lame...