On the PSP discussion, a big part of the reason many games were worse than their PS2 counterparts is the control scheme, rather than the system's power. The lack of a 2nd analogue stick limited options for camera movement, and the 1 stick it did have was nowhere near as good as what the consoles had, nor were the shoulder buttons. Lower budgets for handheld titles and development often being given to B-teams rather than say Insomniac also didn't help, but something like GTA being less fun than the PS2 games has more to do with the controller limitations than the processor limitations. X-Play's entire review of Ratchet and Clank Size Matters was just Adam complaining about the PSP's control setup.







