I am usually fine with 60fps, even variable 45-60 fps with VRR. A locked 40fps is also fine for me in most games. I have a 240Hz monitor, but still max out graphics to a 60fps target most of the time.
The big exception is Virtual Reality. The higher the resolution and framerate the better when it comes to VR, imo, because otherwise I get horribly motion sick.
Can't do VR at anything under a locked 75fps, and only start feeling comfortable >90fps.
If VR ever became big, a lot of the current rendering trends in games would be entirely different. Most games probably would still be forward rendered with no temporal AA/upscaling and minimum FPS probably would be a solid 75.
We'd still be talking about MSAA and the like.







