| redkong said: DF also noted that some geometry was down graded as well for switch 2 even compared to even PS4. Also PRO has higher over all resolution. |
The Pro does have a higher internal resolution, but that is without the performance cost that DLSS introduces. If the Switch 2 didn't have DLSS using some of its resources, then it would allocate some of those resources used for DLSS to a higher internal pixel count than it currently does, because DLSS is not free. But they didn't choose to do this because DLSS with the lower internal resolution provides an overall better final image quality than TAA at the higher internal resolution.
As for the geometry point, there are unique scenes/assets where the Switch 2 version has reduced geometry, but Richard then says at 7:28 in the video you shared, "Rerunning Switch 2 against PS4 in the Kabuki run demonstrates a night and day difference in favor of the Nintendo console hybrid. The game presents with swathes of geometry, textures, and shadows missing [on PS4 and PS4 Pro]. A night and day difference."
So overall I think it is safe to say that the Switch 2 isn't "downgraded" on-net as far as mesh complexity/geometry is concerned. The reduced geometry in those few scenes Richard highlighted probably is reduced for optimization given that the Switch 2 version is overall much more complex (mesh-wise) than the PS4/Pro version, to the point that Richard describes it as a "night and day difference" multiple times.







