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I feel like graphics need to be seen in the context of their time.
They will probably come a day when even the most cutting edge games of today look dated, however impressive they look to us now.
Our standards are determined by our experience. In the mid 90s, most of us were relatively new to polygonal 3D, so it still had a novelty and wow factor.
It's easy to pick them apart now that we've become accustomed to far more complex visuals, but that's like laughing at the people who built the pyramids cos today we have cranes and smartphones.