Shaunodon said:
I actually think it's the opposite. Chasing third-party sales is the much safer and more surefire return on investment, which is what Sony has always done with their console business. Chasing GaaS was all about market trends and believing they could monopolise it, but it backfired spectacularly. Nintendo have proven that building your own exclusive market built on quality brands and unique development actually has more potential, but it also requires generations of building a unique identity and establishing a large foundation of developers and development quality, which neither Sony nor Micorosft have the patience or skill to do. Now both of the corporate controlled platforms who let their brands that once had potential wither away, are having to accept their fate in the larger pool of AAA multi-platform blandness, where the bubble of outragous development costs and cycles has already popped, and everyone is questioning where their future is. Meanwhile Nintendo are the one brand in gaming that has insulated themselves from all the madness and uncertainty, with a self-reliant and sustainable ecosystem that isn't at the whim of lazy market trends. They are now able to capitalise further on their brand value with expansions into other markets like movies and theme parks which have already been massively successful, while their stock price continues to soar. All of it within their control, they reap all the benefits. Nintendo's path has required a lot more risk, since they couldn't rely on a major mega-corp to just buy anything they wanted, but the return on investment has been vastly superior. |
You have misread my post. I said the same thing you are saying in your first paragraph.
Sony's first big mistake was going for GaaS at the expense of their single-player games. Their second big mistake is to give up exclusivity of their own games.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.







